3D Modeling Spotlight: COBA Auditorium

0 Commentsby   |  02.12.18  |  3D Models, ACU Virtual Campus, Game Development, Spotlight, Texture

ACU has a group of students enrolled in a game development course labeled DET 350 that have taken a shining to the 3D modeling process, from concept to finalizing its texture and making it look realistic. On a recent project, a Sierra Beaton and Matthew Middlebrook created a pretty fine rendition of ACU’s COBA auditorium:

There is nothing about this project that is not incredible. With Sierra on modeling and Matthew on the materials and textures, it was created it in less than two weeks with packed student schedules for a software platform they knew very little about and managed to get results like these! Above and beyond fine work on ACU’s COBA auditorium Sierra and Matthew, keep up the good work!

If you would like your digital work displayed on the ACU blog, shoot me an email at dlp14c@acu.edu and I’ll feature it here. Any digital works count (art, animations, 3D models)! If you made it on a computer, we’ll feature it here. Please be sure to include your name, enrollment level (freshman, sophomore, etc.), name of the work, and throw in a little interesting fact about yourself so the community can get to know you better. Keep on creating!

To get involved in the DET community, be sure to drop by DET Club on Thursday nights at 6:30pm in Mabee Business Building, Room 316 to connect with other members of the community!

Drake Pamplin

Sophomore DET Major

Vice President of the DET Club

3D Modeling Spotlight: Carlos “Charlie” Velazquez

1 Commentby   |  01.28.18  |  3D Models, Game Development, Spotlight, ZBrush

Carlos is a senior here at ACU and has done some amazing work during his time here. Most recently, he has finished work on a special modeled bust of Jesus as a sort of tech demo to demonstrate his modeling abilities to the CTO of nonPereil Institute, Brian Jeffreys. Here’s what Carlos made:

Quite impressive! He has also informed me that he intends to make a lower polygon version in order to make it easier to put into a game, so be on the lookout for that one, too. Excellent work on “Jesus Bust,” Carlos, keep up the good work!

If you would like your digital work displayed on the ACU blog, shoot me an email at dlp14c@acu.edu and I’ll feature it here. Any digital works count (art, animations, 3D models)! If you made it on a computer, we’ll feature it here. Please be sure to include your name, enrollment level (freshman, sophomore, etc.), name of the work, and throw in a little interesting fact about yourself so the community can get to know you better. Keep on creating!

To get involved in the DET community, be sure to drop by DET Club on Thursday nights at 6:30pm to connect with other members of the community!

Drake Pamplin

Sophomore DET Major

Vice President of the DET Club

3D Modeling Spotlight: Elena Severson

1 Commentby   |  01.19.18  |  3D Models, Game Development, Spotlight, Texture

Elena Severson is a freshman DET student here at ACU. She made this amazing model in Blender for a Bible project she is working on!

It’s always awesome to see students cranking out some high quality models like “Gate – Fence – Staff”, and even cooler to see our Freshman getting involved. Keep up the good work, Elena!

 

If you would like your digital work displayed on the ACU blog, shoot me an email at dlp14c@acu.edu and I’ll feature it here. Any digital works count (art, animations, 3D models)! If you made it on a computer, we’ll feature it here. Please be sure to include your name, enrollment level (freshman, sophomore, etc.), name of the work, and throw in a little interesting fact about yourself so the community can get to know you better. Keep on creating!

 

To get involved in the DET community, be sure to drop by DET Club on Thursday nights at 6:30pm to connect with other members of the community!

 

Drake Pamplin

Sophomore DET Major

Vice President of the DET Club

 

New Book on Amazon Lumberyard

0 Commentsby   |  01.18.18  |  3D Models, Amazon Lumberyard, Game Development, Texture

Did you know that Dr. Burton has written a new book on game development?

The latest one shows how to make a game using the Amazon Lumberyard game engine.

You can learn more about the book and resources here:

Global Game Jam at ACU!

0 Commentsby   |  01.18.18  |  Global Game Jam

Join us for Global Game Jam 2018!!

Be sure to register and be ready to build great games in 48 hours!

You can register here:

Abilene Christian University

 

Learn to develop games in Amazon Lumberyard

0 Commentsby   |  01.18.18  |  3D Models, Amazon Lumberyard, Animation, DET, Game Development, Texture

Dr. Burton has started a series of tutorials using Amazon Lumberyard on Youtube:

https://youtu.be/cLb4oZoPKfA

 

 

 

A tutorial on UV Unwrap with Blender

0 Commentsby   |  01.18.18  |  3D Models, Texture

We are cranking out tutorials in DET!
Here is a recent tutorial by Professor Tanner on UV Wrap with Blender:

Steam VR: 302 Lab!!

0 Commentsby   |  01.18.18  |  Game Development

Professor Tanner was busy over the Christmas break and created the 302 Lab in Steam VR!
You can see it here!

302 Lab

Company Spotlight: ArtCraft Entertainment

0 Commentsby   |  07.27.16  |  Game Development, Spotlight

ArtCraft LogoBy Austin Graham, Senior DET Major, portfolio

If you have wanted to see the inner workings of a start-up indie company, then look no further than ArtCraft Entertainment (ACE) based in Austin, Texas! With their flagship game, Crowfall, announced in January of 2015, ArtCraft has already had a successful Kickstarter campaign that raised $1,766,204. That was just over 220% of their goal! The company was founded by J Todd Coleman, Creative Director, and Gordon Walton, Executive Producer, who are big names in the MMO field. Not only that, ArtCraft is pulling together talented artists and game designers from all over to make their idea a reality.

Crowfall is a “throne war simulator” that pits teams of players against each other to conquer worlds before they are destroyed, bring back the spoils of war and go out and do it all again. With what promises to be an intricate crafting system, diverse roles of combat, and political ties and intrigue, there are many ways to play that should keep players very busy. It is currently in Pre-Alpha development, but there is no NDA so players are allowed to stream their gameplay on Twitch and Youtube.

Crowfall_CitySiegeConcept

What we here in the DET department really like to see is the transparency and behind the scenes access ACE has given backers and players. Their YouTube page is full of behind the scenes videos showing the different skills and art forms that go into making games. From 3D modeling, to system design, there are videos showing just how much thought and work is going into their game. Below are links to a few of the videos that deal with some of the different areas of DET.

3D Modeling and Texturing: Centuar Helmet Creation with artist Eric Hart

helmet

Animation: Meet Crowfall’s Animators

confessorAnimation

Visual Effects: Meet the VFX Team

vfxTeam

Bringing it all together: First Look – Gaea’s Wail

gaeasWail

Charlie Velazquez Spotlight: Dragons and Gods

0 Commentsby   |  07.05.16  |  Spotlight

By Katey Bluel kateybluel.weebly.com

Dragons and Gods

Dragons and Gods

Game developer Charlie Velazquez has just released an app on the ITunes app store called “Dragons and Gods”. He worked on developing his app for a little over a year. Charlie explained that “Dragons and Gods” is a side scroller game, with the goal of unlocking new dragons and leveling them up to see them evolve.

As the sole developer, he used multiple programs to develop the project’s content. The programs used were Corona (game engine), Photoshop, Adobe Animate, Texture Packer, Physics Editor, FL Studio, myscriptfont.com, and Audacity. When Charlie was asked what inspired him, he said, “Since I can remember I’ve loved dragons! But what really inspired me to create “Dragons and Gods” is a game called “War Dragons”. “War Dragons” is a 3D game that is all about collecting over 100 unique dragons and leveling them up in
order for the player to become a feared dragon lord. It has astounding graphics, it really brings dragons to13575778_1157980234225381_6929804754341387995_o life, and I wanted to give that a try in my own way.” His favorite part during development was programming as it really opened his eyes as to how games are developed as well as using programming to bring his artwork to life. Although programming was his favorite part, he admits it was also the hardest part. “When I started this project I did not know the Lua language, I did not take any classes to learn it either. Luckily, ACU offers times every week during the fall semester where there is a tutor available to help with Lua programming. So, I went to tutoring as often as I could. I got the help of awesome tutors and I probably couldn’t have done it without them.”

His advice to anyone who wants to develop an app is, “Have fun with it, and be creative! Put in a little time and effort in everyday cause it all adds up.” Support Charlie with his accomplishment by downloading “Dragons and Gods” today!

You can see more about “Dragons and Gods” by going to Charlie’s website.