Archive for ‘Texture’

DET Spotlight: Awards!

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1 Commentby   |  05.16.19  |  3D Models, Animation, Blender, DET, Film, Game Development, Texture, Unity3D

The School of Information and Technology recently had our Digital Entertainment Technology awards celebrating the creations of our students. Each of our winners got various nerd-related gear (I myself got a pretty sweet Oregon Trail inspired board game!). Here are our winners:

For 3D Models:

Drake Pamplin’s “Microphone”

For Games:

Drake Pamplin’s “8-Bit Survival”

For Animation:

Drake Pamplin’s and Matthew Middlebrook’s “The Robot and the Balloon”

For Film:

Lauren Mullen’s “The Promotion”

For Scenes and Environments we had a tie:

Drake Pamplin’s “Croquembouche”

and Matthew Middlebrook’s “Low Poly Environment”

With an honorable mention:

Will Stanley’s “Space”

For Textures:

Drake Pamplin’s “Rusty Metal”

For Photoshop:

Sierra Beaton’s “Snake”

For 2D Art we had a three-way tie:

Morgan Hutcherson’s “Concept Art”

Camile Rodrigues’ “Woman”

Hayley Hand’s “Pasta”

For VR:

Matthew Middlebrook’s “Carnival Games”

With an honorable mention:

Jessica Lowry (No picture submitted)

And with that, all of our awards have been handed out! We were so excited to see all the submissions that came pouring in and the great breadth of skills being showcased. Here’s to looking forward to another great year of Digital Entertainment Technology!

Drake Pamplin

DET Club President

DET Club Spotlight: Trophies!

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0 Commentsby   |  05.01.19  |  3D Models, Blender, DET, Game Development, Texture, Unity3D

DET Club is a club dedicated to students with a drive to create. Every week we focus on creating something new and unique in Blender, Unity, and Photoshop among other things. This week was another Mini-Modeling Jam challenge! The Mini-Modeling Jam challenge is essentially a watered down version of a Game Jam where our students strive to create a 3D model in a very limited amount of time. By doing this, students can flex their problem-solving skills and make something truly great while learning something new.

This week, the prompt was “trophies.” I believe our students found this experience very REWARDING! Check out these models made by our SITC students:

Thank you to all the students that turned out this week and I cannot wait to work with you next semester! Y’all should be proud of yourselves!

DET Club – Location: Mabee Business Building Room 316 – Time: 6:30pm every Tuesday

 

Drake Pamplin

DET Club President

3D Modeling Spotlight: COBA Auditorium

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0 Commentsby   |  02.12.18  |  3D Models, ACU Virtual Campus, DET, Game Development, Texture

ACU has a group of students enrolled in a game development course labeled DET 350 that have taken a shining to the 3D modeling process, from concept to finalizing its texture and making it look realistic. On a recent project, a Sierra Beaton and Matthew Middlebrook created a pretty fine rendition of ACU’s COBA auditorium:

There is nothing about this project that is not incredible. With Sierra on modeling and Matthew on the materials and textures, it was created it in less than two weeks with packed student schedules for a software platform they knew very little about and managed to get results like these! Above and beyond fine work on ACU’s COBA auditorium Sierra and Matthew, keep up the good work!

If you would like your digital work displayed on the ACU blog, shoot me an email at dlp14c@acu.edu and I’ll feature it here. Any digital works count (art, animations, 3D models)! If you made it on a computer, we’ll feature it here. Please be sure to include your name, enrollment level (freshman, sophomore, etc.), name of the work, and throw in a little interesting fact about yourself so the community can get to know you better. Keep on creating!

To get involved in the DET community, be sure to drop by DET Club on Thursday nights at 6:30pm in Mabee Business Building, Room 316 to connect with other members of the community!

Drake Pamplin

Sophomore DET Major

Vice President of the DET Club

3D Modeling Spotlight: Elena Severson

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1 Commentby   |  01.19.18  |  3D Models, DET, Game Development, Texture

Elena Severson is a freshman DET student here at ACU. She made this amazing model in Blender for a Bible project she is working on!

It’s always awesome to see students cranking out some high quality models like “Gate – Fence – Staff”, and even cooler to see our Freshman getting involved. Keep up the good work, Elena!

 

If you would like your digital work displayed on the ACU blog, shoot me an email at dlp14c@acu.edu and I’ll feature it here. Any digital works count (art, animations, 3D models)! If you made it on a computer, we’ll feature it here. Please be sure to include your name, enrollment level (freshman, sophomore, etc.), name of the work, and throw in a little interesting fact about yourself so the community can get to know you better. Keep on creating!

 

To get involved in the DET community, be sure to drop by DET Club on Thursday nights at 6:30pm to connect with other members of the community!

 

Drake Pamplin

Sophomore DET Major

Vice President of the DET Club

 

New Book on Amazon Lumberyard

0 Commentsby   |  01.18.18  |  3D Models, Amazon Lumberyard, Game Development, Texture

Did you know that Dr. Burton has written a new book on game development?

The latest one shows how to make a game using the Amazon Lumberyard game engine.

You can learn more about the book and resources here:

Learn to develop games in Amazon Lumberyard

0 Commentsby   |  01.18.18  |  3D Models, Amazon Lumberyard, Animation, DET, Game Development, Texture

Dr. Burton has started a series of tutorials using Amazon Lumberyard on Youtube:

https://youtu.be/cLb4oZoPKfA

 

 

 

A tutorial on UV Unwrap with Blender

0 Commentsby   |  01.18.18  |  3D Models, Texture

We are cranking out tutorials in DET!
Here is a recent tutorial by Professor Tanner on UV Wrap with Blender:

For those of you interested in learning Photoshop…

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0 Commentsby   |  10.31.12  |  Animation, Game Development, Texture

When I was first starting out with Photoshop, I spent a lot of time trying to figure things out for myself. That’s all well and good, but because the learning curve is so large, it helps to have some resources to turn to. So, after a few years of creating my own textures and images using Photoshop, I’ve amassed quite a few quality tutorials that I’ll share.

If you’re wanting some interesting text effects, check out:  http://www.webdesignbooth.com/40-really-useful-photoshop-text-effect-tutorials/

Or, if you’re wanting some photo realistic textures: http://beeex.net/photoshop/tutorials-photoshop/77-essential-photoshop-techniques-for-photo-realistic-textures

My personal favorite for all of the above is: http://planetphotoshop.com/category/tutorials . Most of these are high quality video tutorials explaining in detail everything to need to know and guide you through the process.

I hope these help. I’ll be posting more of my resources on different mediums here in the next few weeks. Feel free to comment if you have a request.