Archive for January, 2013

Global Game Jam Day 2 Summary

0 Commentsby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

The second day of Global Game Jam is drawing to a close. Most of the participants have filed out for the evening, but there are a few stragglers hanging around and working hard. The pizza is being consumed at a monumental pace and our cookie supply has been refilled.

The projects are due to be turned in tomorrow at 3:00 pm. We’re all feeling really optimistic about everything that we’re producing here and as soon as we’ve uploaded our projects to the GGJ website, we’ll post screenshots and summaries here on the blog.

Again, we’d like to thank Corona Labs for sponsoring (and feeding) us throughout this process over this weekend!

GGJ Pics

0 Commentsby   |  01.26.13  |  Uncategorized

Team 1 - Post Apocalyptic 3D Puzzle game

 

Team 2 - Fontastic

 

Thanks Corona Labs!!!

 

Collaboration

 

 

Checking Code

 

The process of building a sidescroller

 

The artists process

 

Work Station

 

GGJ Update

1 Commentby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

We’ve got a new team added!
So as it stands, we have three working titles coming out of ACU’s chapter of GGJ 2013:

Team 1: Post Apocalyptic 3D Puzzle game

Team 2: Fontastic

Team 3: Side Scrolling Alien Spoof

Each team has started a project file on the GGJ site and is working on making a site for the respective games. We have artists with their tablets, 3D modelers comparing their poly-counts, programmers checking each others code, and a writer running around from team to team taking pictures.

Also, we’re out of cookies.

GGJ: Day 2

0 Commentsby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

Day 2 of Global Game Jam is well underway!

The two teams have been diligently working all morning and seem to be making great progress. We’ve already had a visit from an interviewer from The Optimist (ACU Newspaper) and have once more obliterated several boxes of pizza. (Thanks again, Corona Labs!)

The theme for Global Game Jam 2013 was revealed in an mp3 clip of  heartbeat. We’re anxious to see how both teams incorporate the theme into their respective games.

Global Game Jam Schedule

0 Commentsby   |  01.25.13  |  DET, Game Development, Global Game Jam

Here’s the official schedule for this weekend’s events:

Friday:
Keynote and Theme announcement: 5PM   (11 minute Keynote, then the reveal of the theme)
Pizza: 6PM
Building closes at 12:00AM (you don’t have to go home, but you can’t stay in the building).

Saturday:
Building opens at 8AM
Optimist Interview/Videographer arrives at 10AM
Lunch: 11:30
Teams must create a placeholder webpage by 3PM
Pizza: 6PM
Building closes at 12AM

Sunday:
Building opens at Noon
Show and tell what you created: 2PM
Upload project to GGJ site by 3PM
As it stands, we’ve effectively demolished the pizza and the two teams are diligently working on their respective projects. We have two different games in development:

Team 1: Post-Apocalyptic 3D puzzle game

Team 2: Typography app/game

So far, the progress for both looks promising. We have a long two days ahead of us, but hey, it’s two days of creating video games! That’s pretty awesome.

And so it begins…

0 Commentsby   |  01.25.13  |  Corona SDK, DET, Game Development, Global Game Jam, Mobile Game Dev

Day one of Global Game Jam has officially begun.

We have a theme, we have some teams beginning to form, and we have cookies.

I’ll be live-blogging the event for the rest of the weekend to bring you updates on the event as it progresses. Thanks again to Corona Labs for sponsoring us in this year’s GGJ!

Global Game Jam 2013!

0 Commentsby   |  01.18.13  |  Corona SDK, Game Development, Mobile Game Dev

ACU and the DET department will be hosting teams for the GGJ 2013!

The excitement begins Friday, January 25 at 5PM for the keynote and revealing of the theme.

Then the selection of teams and fun of game development begins, to conclude at 3PM on Sunday, January 27.

Corona Labs has graciously agreed to supply pizza, soda, snacks, and SWAG during the event, so that you can focus on making great games!

We are limiting our teams to ACU students.  We will work out of the Mabee Business Building (primarily on the 2nd & 3rd floor, centered around the 214 lab).  You can register for the event at http://globalgamejam.org/sites/2013/abilene-christian-university