Archive for ‘DET’

Learn to develop games in Amazon Lumberyard

0 Commentsby   |  01.18.18  |  3D Models, Amazon Lumberyard, Animation, DET, Game Development, Texture

Dr. Burton has started a series of tutorials using Amazon Lumberyard on Youtube:

https://youtu.be/cLb4oZoPKfA

 

 

 

Company Spotlight: ArtCraft Entertainment

0 Commentsby   |  07.27.16  |  DET, Game Development

ArtCraft LogoBy Austin Graham, Senior DET Major, portfolio

If you have wanted to see the inner workings of a start-up indie company, then look no further than ArtCraft Entertainment (ACE) based in Austin, Texas! With their flagship game, Crowfall, announced in January of 2015, ArtCraft has already had a successful Kickstarter campaign that raised $1,766,204. That was just over 220% of their goal! The company was founded by J Todd Coleman, Creative Director, and Gordon Walton, Executive Producer, who are big names in the MMO field. Not only that, ArtCraft is pulling together talented artists and game designers from all over to make their idea a reality.

Crowfall is a “throne war simulator” that pits teams of players against each other to conquer worlds before they are destroyed, bring back the spoils of war and go out and do it all again. With what promises to be an intricate crafting system, diverse roles of combat, and political ties and intrigue, there are many ways to play that should keep players very busy. It is currently in Pre-Alpha development, but there is no NDA so players are allowed to stream their gameplay on Twitch and Youtube.

Crowfall_CitySiegeConcept

What we here in the DET department really like to see is the transparency and behind the scenes access ACE has given backers and players. Their YouTube page is full of behind the scenes videos showing the different skills and art forms that go into making games. From 3D modeling, to system design, there are videos showing just how much thought and work is going into their game. Below are links to a few of the videos that deal with some of the different areas of DET.

3D Modeling and Texturing: Centuar Helmet Creation with artist Eric Hart

helmet

Animation: Meet Crowfall’s Animators

confessorAnimation

Visual Effects: Meet the VFX Team

vfxTeam

Bringing it all together: First Look – Gaea’s Wail

gaeasWail

Charlie Velazquez Spotlight: Dragons and Gods

0 Commentsby   |  07.05.16  |  Uncategorized

By Katey Bluel kateybluel.weebly.com

Dragons and Gods

Dragons and Gods

Game developer Charlie Velazquez has just released an app on the ITunes app store called “Dragons and Gods”. He worked on developing his app for a little over a year. Charlie explained that “Dragons and Gods” is a side scroller game, with the goal of unlocking new dragons and leveling them up to see them evolve.

As the sole developer, he used multiple programs to develop the project’s content. The programs used were Corona (game engine), Photoshop, Adobe Animate, Texture Packer, Physics Editor, FL Studio, myscriptfont.com, and Audacity. When Charlie was asked what inspired him, he said, “Since I can remember I’ve loved dragons! But what really inspired me to create “Dragons and Gods” is a game called “War Dragons”. “War Dragons” is a 3D game that is all about collecting over 100 unique dragons and leveling them up in
order for the player to become a feared dragon lord. It has astounding graphics, it really brings dragons to13575778_1157980234225381_6929804754341387995_o life, and I wanted to give that a try in my own way.” His favorite part during development was programming as it really opened his eyes as to how games are developed as well as using programming to bring his artwork to life. Although programming was his favorite part, he admits it was also the hardest part. “When I started this project I did not know the Lua language, I did not take any classes to learn it either. Luckily, ACU offers times every week during the fall semester where there is a tutor available to help with Lua programming. So, I went to tutoring as often as I could. I got the help of awesome tutors and I probably couldn’t have done it without them.”

His advice to anyone who wants to develop an app is, “Have fun with it, and be creative! Put in a little time and effort in everyday cause it all adds up.” Support Charlie with his accomplishment by downloading “Dragons and Gods” today!

You can see more about “Dragons and Gods” by going to Charlie’s website.

 

Using the Oculus Rift for Film

0 Commentsby   |  02.21.14  |  DET, Film

Digital Entertainment is very excited about a current project using the Oculus Rift.

Last Fall the department acquired an Oculus Rift for development purposes.  This spring we have been exploring the use of the Oculus Rift as a technology for storytelling in film.  Our first short film is in production.  We hope to have a sample available for viewing later this semester.

A little FX

0 Commentsby   |  02.21.14  |  DET, Film

We have had a great year thus far creating special effects for film.

Here is a small sampling of student projects:

Tekkan Battle: http://www.youtube.com/watch?v=PQUFW6YioUQ

Hockey Magic: http://youtu.be/lAVJZYym7nY

Lessons: http://youtu.be/JEDU0cnx9CQ

The Reporter: http://youtu.be/041VEwFLXvQ

Polo: http://www.youtube.com/watch?v=ij0JXaCMNp0

These are short demonstrations of students learning special effects.

More samples coming soon!

Global Game Jam Day 2 Summary

0 Commentsby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

The second day of Global Game Jam is drawing to a close. Most of the participants have filed out for the evening, but there are a few stragglers hanging around and working hard. The pizza is being consumed at a monumental pace and our cookie supply has been refilled.

The projects are due to be turned in tomorrow at 3:00 pm. We’re all feeling really optimistic about everything that we’re producing here and as soon as we’ve uploaded our projects to the GGJ website, we’ll post screenshots and summaries here on the blog.

Again, we’d like to thank Corona Labs for sponsoring (and feeding) us throughout this process over this weekend!

GGJ Update

1 Commentby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

We’ve got a new team added!
So as it stands, we have three working titles coming out of ACU’s chapter of GGJ 2013:

Team 1: Post Apocalyptic 3D Puzzle game

Team 2: Fontastic

Team 3: Side Scrolling Alien Spoof

Each team has started a project file on the GGJ site and is working on making a site for the respective games. We have artists with their tablets, 3D modelers comparing their poly-counts, programmers checking each others code, and a writer running around from team to team taking pictures.

Also, we’re out of cookies.

GGJ: Day 2

0 Commentsby   |  01.26.13  |  Corona SDK, DET, Game Development, Global Game Jam

Day 2 of Global Game Jam is well underway!

The two teams have been diligently working all morning and seem to be making great progress. We’ve already had a visit from an interviewer from The Optimist (ACU Newspaper) and have once more obliterated several boxes of pizza. (Thanks again, Corona Labs!)

The theme for Global Game Jam 2013 was revealed in an mp3 clip of  heartbeat. We’re anxious to see how both teams incorporate the theme into their respective games.

Global Game Jam Schedule

0 Commentsby   |  01.25.13  |  DET, Game Development, Global Game Jam

Here’s the official schedule for this weekend’s events:

Friday:
Keynote and Theme announcement: 5PM   (11 minute Keynote, then the reveal of the theme)
Pizza: 6PM
Building closes at 12:00AM (you don’t have to go home, but you can’t stay in the building).

Saturday:
Building opens at 8AM
Optimist Interview/Videographer arrives at 10AM
Lunch: 11:30
Teams must create a placeholder webpage by 3PM
Pizza: 6PM
Building closes at 12AM

Sunday:
Building opens at Noon
Show and tell what you created: 2PM
Upload project to GGJ site by 3PM
As it stands, we’ve effectively demolished the pizza and the two teams are diligently working on their respective projects. We have two different games in development:

Team 1: Post-Apocalyptic 3D puzzle game

Team 2: Typography app/game

So far, the progress for both looks promising. We have a long two days ahead of us, but hey, it’s two days of creating video games! That’s pretty awesome.

And so it begins…

0 Commentsby   |  01.25.13  |  Corona SDK, DET, Game Development, Global Game Jam, Mobile Game Dev

Day one of Global Game Jam has officially begun.

We have a theme, we have some teams beginning to form, and we have cookies.

I’ll be live-blogging the event for the rest of the weekend to bring you updates on the event as it progresses. Thanks again to Corona Labs for sponsoring us in this year’s GGJ!