New Book on Amazon Lumberyard
Did you know that Dr. Burton has written a new book on game development?
The latest one shows how to make a game using the Amazon Lumberyard game engine.
You can learn more about the book and resources here:
An ACU Blogs weblog
Did you know that Dr. Burton has written a new book on game development?
The latest one shows how to make a game using the Amazon Lumberyard game engine.
You can learn more about the book and resources here:
Dr. Burton has started a series of tutorials using Amazon Lumberyard on Youtube:
Professor Tanner was busy over the Christmas break and created the 302 Lab in Steam VR!
You can see it here!
By Austin Graham, Senior DET Major, portfolio
If you have wanted to see the inner workings of a start-up indie company, then look no further than ArtCraft Entertainment (ACE) based in Austin, Texas! With their flagship game, Crowfall, announced in January of 2015, ArtCraft has already had a successful Kickstarter campaign that raised $1,766,204. That was just over 220% of their goal! The company was founded by J Todd Coleman, Creative Director, and Gordon Walton, Executive Producer, who are big names in the MMO field. Not only that, ArtCraft is pulling together talented artists and game designers from all over to make their idea a reality.
Crowfall is a “throne war simulator” that pits teams of players against each other to conquer worlds before they are destroyed, bring back the spoils of war and go out and do it all again. With what promises to be an intricate crafting system, diverse roles of combat, and political ties and intrigue, there are many ways to play that should keep players very busy. It is currently in Pre-Alpha development, but there is no NDA so players are allowed to stream their gameplay on Twitch and Youtube.
What we here in the DET department really like to see is the transparency and behind the scenes access ACE has given backers and players. Their YouTube page is full of behind the scenes videos showing the different skills and art forms that go into making games. From 3D modeling, to system design, there are videos showing just how much thought and work is going into their game. Below are links to a few of the videos that deal with some of the different areas of DET.
3D Modeling and Texturing: Centuar Helmet Creation with artist Eric Hart
Animation: Meet Crowfall’s Animators
Visual Effects: Meet the VFX Team
Bringing it all together: First Look – Gaea’s Wail
The second day of Global Game Jam is drawing to a close. Most of the participants have filed out for the evening, but there are a few stragglers hanging around and working hard. The pizza is being consumed at a monumental pace and our cookie supply has been refilled.
The projects are due to be turned in tomorrow at 3:00 pm. We’re all feeling really optimistic about everything that we’re producing here and as soon as we’ve uploaded our projects to the GGJ website, we’ll post screenshots and summaries here on the blog.
Again, we’d like to thank Corona Labs for sponsoring (and feeding) us throughout this process over this weekend!
We’ve got a new team added!
So as it stands, we have three working titles coming out of ACU’s chapter of GGJ 2013:
Team 1: Post Apocalyptic 3D Puzzle game
Team 2: Fontastic
Team 3: Side Scrolling Alien Spoof
Each team has started a project file on the GGJ site and is working on making a site for the respective games. We have artists with their tablets, 3D modelers comparing their poly-counts, programmers checking each others code, and a writer running around from team to team taking pictures.
Also, we’re out of cookies.
Day 2 of Global Game Jam is well underway!
The two teams have been diligently working all morning and seem to be making great progress. We’ve already had a visit from an interviewer from The Optimist (ACU Newspaper) and have once more obliterated several boxes of pizza. (Thanks again, Corona Labs!)
The theme for Global Game Jam 2013 was revealed in an mp3 clip of heartbeat. We’re anxious to see how both teams incorporate the theme into their respective games.
Here’s the official schedule for this weekend’s events:
Friday:
Keynote and Theme announcement: 5PM (11 minute Keynote, then the reveal of the theme)
Pizza: 6PM
Building closes at 12:00AM (you don’t have to go home, but you can’t stay in the building).
Saturday:
Building opens at 8AM
Optimist Interview/Videographer arrives at 10AM
Lunch: 11:30
Teams must create a placeholder webpage by 3PM
Pizza: 6PM
Building closes at 12AM
Sunday:
Building opens at Noon
Show and tell what you created: 2PM
Upload project to GGJ site by 3PM
As it stands, we’ve effectively demolished the pizza and the two teams are diligently working on their respective projects. We have two different games in development:
Team 1: Post-Apocalyptic 3D puzzle game
Team 2: Typography app/game
So far, the progress for both looks promising. We have a long two days ahead of us, but hey, it’s two days of creating video games! That’s pretty awesome.
Day one of Global Game Jam has officially begun.
We have a theme, we have some teams beginning to form, and we have cookies.
I’ll be live-blogging the event for the rest of the weekend to bring you updates on the event as it progresses. Thanks again to Corona Labs for sponsoring us in this year’s GGJ!