{"id":41,"date":"2012-01-27T14:27:06","date_gmt":"2012-01-27T20:27:06","guid":{"rendered":"http:\/\/blogs.acu.edu\/det\/?p=41"},"modified":"2012-10-28T11:05:52","modified_gmt":"2012-10-28T16:05:52","slug":"engines-and-sdks-used-in-det-acu","status":"publish","type":"post","link":"https:\/\/blogs.acu.edu\/det\/2012\/01\/27\/engines-and-sdks-used-in-det-acu\/","title":{"rendered":"Engines and SDKs used in DET @ACU"},"content":{"rendered":"<p>Regularly we are asked which engines are used to teach game development as part of the Digital Entertainment major and minor.<\/p>\n<p>While we use a host of products to create the content for the games (Photoshop, Gimp, Illustrator, Flash, Premier Pro, etc) we primarily use two engines for our classes:<\/p>\n<p><a href=\"http:\/\/blogs.acu.edu\/det\/2012\/01\/27\/engines-and-sdks-used-in-det-acu\/icon-hdpi\/\" rel=\"attachment wp-att-42\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-42\" src=\"https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/Icon-hdpi.png?resize=72%2C72\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/Icon-hdpi.png?w=72&amp;ssl=1 72w, https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/Icon-hdpi.png?resize=60%2C60&amp;ssl=1 60w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a>For 2D\/mobile projects the SDK of choice is Corona by <a href=\"http:\/\/www.coronalabs.com\">Corona Labs<\/a>.\u00a0 We have found it easy to learn but powerful enough to handle the most intricate of projects.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blogs.acu.edu\/det\/2012\/01\/27\/engines-and-sdks-used-in-det-acu\/splash\/\" rel=\"attachment wp-att-43\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-43\" src=\"https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/splash-300x112.png?resize=300%2C112\" alt=\"\" width=\"300\" height=\"112\" srcset=\"https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/splash.png?resize=300%2C112&amp;ssl=1 300w, https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/splash.png?resize=150%2C56&amp;ssl=1 150w, https:\/\/i0.wp.com\/blogs.acu.edu\/det\/files\/2012\/01\/splash.png?w=400&amp;ssl=1 400w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>For 3D projects we use <a href=\"http:\/\/unity3d.com\" target=\"_blank\">Unity3D<\/a>.\u00a0 Again, easy to learn, wonderful pricing structure for the indie developer, and powerful enough to make the most intricate multi-player games, Unity was a natural choice for the DET program.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p align=\"center\"><strong>Digital Entertainment Technology<br \/>\nSoftware used in Major\/Minor<br \/>\nSpring\/Fall 2012<\/strong><\/p>\n<p>\u00a0In most situations you are able to select the software that you find most comfortable to use (or can afford).\u00a0 There are times when we use several pieces of software from one category during a course so that students are able to become familiar with the advantages and disadvantages of each.<\/p>\n<p><em><strong>Modeling<\/strong><\/em><\/p>\n<p>Google Sketch-up (free) \u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\n*3DS Max\u00a0 (student edition is free <a href=\"http:\/\/students.autodesk.com\/\">http:\/\/students.autodesk.com<\/a>) \u00a0\u00a0\u00a0\u00a0\u00a0 PC<br \/>\nMaya (student edition is free <a href=\"http:\/\/students.autodesk.com\/\">http:\/\/students.autodesk.com<\/a>) \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\nMudBox (student edition is free <a href=\"http:\/\/students.autodesk.com\">http:\/\/students.autodesk.com<\/a>) \u00a0 \u00a0 \u00a0 \u00a0 \u00a0PC\/Mac<\/p>\n<p><em>\u00a0<strong>Texturing<\/strong><\/em><\/p>\n<p>*Adobe Photoshop \u00a0\u00a0 PC\/Mac<strong><br \/>\n*<\/strong>Adobe Flash \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\nGIMP (free) \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<\/p>\n<p><strong><br \/>\n<em>Engines<\/em><\/strong><\/p>\n<p>*Corona SDK (unlimited trial is free <a href=\"http:\/\/www.coronalabs.com\/\">http:\/\/www.CoronaLabs.com<\/a>) \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\n*Unity3D (basic version is free <a href=\"http:\/\/www.unity3d.com\/\">http:\/\/www.unity3d.com<\/a>) \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\n*UDK \u2013 Unreal Developers Kit (free <a href=\"http:\/\/www.udk.com\/\">http:\/\/www.udk.com<\/a>) \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC<\/p>\n<p><strong>Sound<\/strong><\/p>\n<p>Adobe Soundbooth\u00a0 PC\/Mac<br \/>\nAudacity\u00a0 (free)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\nSony Acid Pro\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC<br \/>\nGarageBand\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Mac<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Film<\/strong><\/p>\n<p>*Adobe Premier Pro \u00a0 \u00a0 \u00a0 PC\/Mac<br \/>\n*Final Cut \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0Mac<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>Compiler<\/strong><\/p>\n<p>*Visual Studio\u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC<br \/>\n*Eclipse IDE\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<br \/>\nGCC (free)\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 PC\/Mac<strong><br \/>\n*Java Developers Kit (JDK) free\u00a0 \u00a0 PC\/Mac<br \/>\n*Apple xCode \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0Mac<br \/>\nPython IDLE\u00a0 (free) PC\/Mac<\/strong><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li>*- Industry standard<\/li>\n<li><strong>Bold<\/strong> \u2013 required software in one or more DET courses.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Regularly we are asked which engines are used to teach game development as part of the Digital Entertainment major and minor. While we use a host of products to create the content for the games (Photoshop, Gimp, Illustrator, Flash, Premier Pro, etc) we primarily use two engines for our classes: For 2D\/mobile projects the SDK [&hellip;]<\/p>\n","protected":false},"author":2932,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5999,77124,5989,2994,154,6000,2998],"tags":[5990,5995,5994,5991,1848,5992],"class_list":["post-41","post","type-post","status-publish","format-standard","hentry","category-3d-models","category-animation","category-corona-sdk","category-det","category-film","category-game-development-2","category-unity3d","tag-common-software-for-digital-entertainment-courses","tag-compilers","tag-game-engines","tag-modeling","tag-software","tag-texturing"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7G6Sr-F","_links":{"self":[{"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/posts\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/users\/2932"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":7,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"predecessor-version":[{"id":65,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/posts\/41\/revisions\/65"}],"wp:attachment":[{"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.acu.edu\/det\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}