Let’s Not be Scrooges’

 

 

“I wrote this book to serve as a resource for anybody trying to navigate the somewhat convoluted world of sustainability and CSR. It’s a complicated landscape filled with acronyms and abbreviations (see, I just used one) that confounds even the most experienced practitioner. Whether you’re just getting into the field, are a seasoned pro, or even an outside agitator trying to make life miserable for the rest of us, you should find this guide useful. This guide describes conferences, organizations and many of the players who make up the sustainability universe. You’ll also find a list of terms, acronyms and abbreviations” (Page 7).

Raudys quick and easy reference to the world of Sustainability and Corporate Social Responsibility. You’ll find lists of organization, conferences, people, terms and concepts, all to help navigate this growing profession.

Call Number: 174.4 R243C

 

 

 

 

 

 

 

 

 

A Lebanese Canadian Poet

Why The Nectar of Pain?

They asked me,

How is your soul able to

give so much love to

this world?

I said,

There is a sweetness in

the nectar that

bees seek

for honey.

There is a

sweetness in

you that

every sting and

every pain

seek

to make love.

Do not allow your

pain to make you

bitter.

Turn it into

the sweet nectar

that your soul

contains and gives

as a sign of

strength and resilience

after

it is shattered.

(Zebian, 2)

Call Number: 892.408 Z41N

First Native American U.S. Poet Laureate

The United States first Native American Poet Laureate (named in the Summer of 2019), Joy Harjo. She began writing as a college student, and now at 68, has written eight books of poetry, a memoir, and two books for young audiences. An important figure in the second wave of the literary Native American Renaissance of the late 20th century. Her works include themes such as defining self, the arts, and social justice.

From “A Postcolonial Tale”

“Every day is a reenactment of the creation story. We emerge from

dense unspeakable material, through the shimmering power of

dreaming stuff.

This is the first world, and the last.

Once we abandoned ourselves for television, the box that separates

the dreamer from the dreaming. It was as if we were stolen, put into

a bag carried on the back of a whiteman who pretends to own the

earth and the sky. In the sack were all the people of the world. We

fought until there was a hole in the bag.”

(The Woman Who Fell from the Sky, page 18).

Conflict Resolution for Holy Beings: Call Number 816.21 H282C

The Woman Who Fell From the Sky: Call Number 816.21 H282W

An American Sunrise: Call Number 816.21 H282A

OT Masters Books

Our new Occupation Therapy books for the master’s program are in various areas to prepare OT’s for whatever future work they are in.

Children with Disabilities (8th Edition): Call Number 618.928588 B334C 2019

Low Vision Rehabilitation (2nd Edition): Call Number 617.712 W624L 2016

Clinical Research in Occupational Therapy (6th Edition): Call Number 615.8515 R495C 2019

Coming Home from the NICU: A Guide for Supporting Families in Early Infant Care and Development: Call Number 618.92011 V227C

Best Practices for Occupational Therapy in Schools: Call Number 615.8515083 F929B 2019

We Are All Stories in the End

In the past decade, video games have risen to one of the most popular forms of entertainment. There problem-solving skills, quick thinking, design, and even storytelling have grown exponentially that scholars have turned their attention to a love they once had as a kid and something that became only a hobby in adulthood.

Amy Green is one of those people who video games were never approached as “serious” by those around her, so she went on to a PhD in literature. Her emphasis was on Shakespeare and the novels of Henry James. Yet, video games couldn’t be ignored “it was during the time in which I was a doctoral student that my love of video games began to become more of a central focus for me professionally” (1). Not only had times change in forms of entertainment with the invention of video games but the games themselves were changing. No longer were they the simplicity of Pac-Man or Galaga, but a game with a fleshed-out story and characters that have come to life. Green could no longer ignore the draw she had to games but was still afraid “that a leap into a narrative study of video games would be something akin to professional suicide, I remained on my relatively safe scholarly path for a bit longer, at least so far as publications and projects were concerned. Then BioShock Infinite was released in 2013 and it was clear to me that I could not ignore the powerful storytelling in this game, and in the many others I had played” (2).

In Storytelling in Video Games: The Art of the Digital Narrative, Green begins to look at the structure of design and play, as well as the compelling examples of story-telling and important cultural artefacts that are present in these games. Her hope is this book will appeal to the gamer as well as the academic to the enthusiast and the one who has never played a game before. After all, we are all trying to escape realism.

Call Number: 794.8 G795S

Movement or Bust!

“An enormous volume of research and new knowledge has been assembled in the scientific literature in the past decade. In the information age, it is difficult to keep abreast of these developments. Specialization and new disciplines are continually added under the broad umbrella of exercise science. This evolution has led to challenges for the editors and authors. We needed to decide what to include, how to transition chapters to be more contemporary, and what new developments needed to be included, especially innovative applications for exercise and sports scientists. This edition has retained chapters covering foundation knowledge…The 4th edition has identified and included advancements in foundation knowledge for today’s exercise science students. Modern ways to evaluate health status, movement capacities and the use of point-of-care technologies have been added…A total of 39 authors from around the world have contributed to the 4th edition of Kinanthropometry and Exercise Physiology” (from Preface).

A fully updated and revised edition, this 4th edition offers the best theoretically contextualized, practical resource for instructors and students available. Kinanthropometry and Exercise Physiology incorporates substantial sections on kinanthropometry, exercise physiology, energy systems, and the application of science in health. There is also an online resource (exercisesciencetoolkit.com) that has access to newly developed exercise science measurement tools.

Call Number: 599.94 N882K 2019

Defiant, Disruptive, Destructive! Oh my!

“We are going to be bold and put it out there: being able to effectively manage a classroom is the most essential aspect of teaching. Classroom management should be the first class taught to all teachers and should be the first consideration anytime that someone is teaching a new class. Certainly having a thorough understanding of the subject matter and being able to make difficult topics easy to understand are critical to effective teaching; however, if the classroom is not under control, no teaching can occur and no curriculum can be taught. Students will probably learn — but chances are they won’t learn the lessons we intended for them to learn. Rather than learning reading, social skills, history, or science, they will learn how to survive in chaos” (Hulac and Briesch, 3).

An indispensable guide that distils the best classroom management science into easy-to-implement strategies teachers can use to promote a productive and safe learning environment. Chapters provide productive evidence-based guidelines for implementing class-wide prevention strategies, token economies, group contingencies, and self-management interventions.

Call Number: 371.1024 H912E

Oscar Wilde Would be Proud

“Videogames are perhaps the most significant development in the modern popular arts, and the provide a fertile field of study for philosophers of the arts (and philosophers more generally). This volume presents the reader with the first anthology exclusively devoted to the philosophical examination of the aesthetics of videogames. Not only do videogames have bearing on a range of standard aesthetic issues, they also raise entirely new topics of concern for philosophically inclined aestheticians. These topics range from the ontology of videogames, the nature of videogame interactivity, the ethics of videogame violence, and the aesthetics of game design and gameplay. While the papers in this volume offer a wide and even conflicting range of perspectives on these issues, their authors are united in the belief that there are important philosophical lessons to be learned from the in-depth study of videogames, and that philosophical aesthetics can make important contributions to the understanding of videogames” (Robson, Tavinor, 1).

Jon Robson and Grant Tavinor collected these essays together that are devoted to the philosophical examination of the aesthetics of videogames. As video games represent one of the most significant developments in modern popular arts, it is a topic that is attracting much attention among philosophers of art and aesthetics. This text is an important contribution to analytic aesthetics that deals with an important and growing art form.

Call Number: 794.8 R667A