“An actual serious question. For many years, even decades, it was virtually an oxymoron. Games. Writing. Some game companies dabble with writers, others used people drafted from their development team who may have seemed to have a “flair” for writing, or story, or dialogue. But a few games’ success and critical acclaim showed that a game that used a professional writer could not only elevate the story, not to mention the dialogue but also lead to something even more important. Nothing less than the integration of gameplay and story into a new narrative entity. And not just a new narrative entity, but a new art form. Writers have come along to not only write the games but to build interactive experiences in a dramatic and exciting way” (Costello, xx).
This insightful, revised book explores the challenging and evolving world of the games writer. Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.
Call Number: 794.8 S942V 2017