On the Cusp of Graduation

This book has been developed with an intellectual framework to focus on the challenges and specific qualities applicable to graduates on the threshold of their careers. Young professionals have to establish their competence in complying with multifaceted sets of ethical, environmental, social, and technological parameters. This competence has a vital impact on the curricula of higher education programs because professional bodies today rely on accredited degrees as the main route for membership. 

Consequently, this four-part book makes a suitable resource for a two-semester undergraduate course in professional practice and career development in universities and colleges. With its comprehensive coverage of a large variety of topics, each part of the book can be used as a reference for other related courses where sustainability, systems thinking, professional practice and career development are evidence and increasingly visible. 

What is Game Writing?

“An actual serious question. For many years, even decades, it was virtually an oxymoron. Games. Writing. Some game companies dabble with writers, others used people drafted from their development team who may have seemed to have a “flair” for writing, or story, or dialogue. But a few games’ success and critical acclaim showed that a game that used a professional writer could not only elevate the story, not to mention the dialogue but also lead to something even more important. Nothing less than the integration of gameplay and story into a new narrative entity. And not just a new narrative entity, but a new art form. Writers have come along to not only write the games but to build interactive experiences in a dramatic and exciting way” (Costello, xx).

This insightful, revised book explores the challenging and evolving world of the games writer. Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.

Call Number: 794.8 S942V 2017

Practices in Procedural and Dynamic Game Content

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behaviour over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Call Number: 794.81 G192