Virtual and Augmented Reality
Virtual and Augmented Reality as an educational technology tool meets educational needs that may be felt currently lacking. Through an increased sense of presence based on the immersive and interactive nature of the technology, VR and AR has the potential to increase student engagement, and provide students with access to abstract concepts, inaccessible locations, or unique but replicable scenarios.
Immersive Bible Xpererience
IBx is an immersive Bible virtual reality experience where users can engage with interactive biblical content, enhance Bible education, and bring the Bible to life like never before. Students can explore Moses’ Tabernacle or Herod’s Temple through Meta Quest 2 headsets.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
Dementia: First Hand
Dementia is a largely hidden condition affecting many of us as we grow older, with friends and family supporting unconditionally. This experience takes you on a journey through four different scenarios that will broaden your understanding of living with dementia.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
Augmented Reality Sandbox
The AR Sandbox is an interactive, hands-on learning experience that enhances understanding of complex concepts across various disciplines from environmental science, geography, physics, agriculture, civil engineering, archaeology, and education.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.