Virtual and Augmented Reality
Virtual and Augmented Reality as an educational technology tool meets educational needs that may be felt currently lacking. Through an increased sense of presence based on the immersive and interactive nature of the technology, VR and AR has the potential to increase student engagement, and provide students with access to abstract concepts, inaccessible locations, or unique but replicable scenarios.
Immersive Bible Xpererience
IBx is an immersive Bible virtual reality experience where users can engage with interactive biblical content, enhance Bible education, and bring the Bible to life like never before. Students can explore Moses’ Tabernacle or Herod’s Temple through Meta Quest 2 headsets.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
Becoming Homeless
Becoming Homeless is an immersive virtual reality experience where users experience the POV of someone becoming homeless and some of the situations that would entail.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
We Live Here
Rockey lives in a tent in a park. We meet her on the day police and sanitation workers come to clear the park of the homeless people seeking shelter there. Rockey flees, unable to salvage her personal belongings. Through interactivity, explore Rockey’s personal objects, objects that hold Rockey’s memories and illustrate her past. Pick up her journal to reveal an animated poem, the story of the first homeless man Rockey saw when she was ten. Find a small wooden box filled with Rockey’s photos. Wind up a music box to hear Rockey’s dream of having a home again. Pick up a small cut out of a motorcycle and open up a psychedelic animation telling the story of the day Rockey got married on the back of a motorcycle on her way to Sturges. Finally, a novel from Rockey’s childhood opens to reveal an animation of Rockey’s last desire – to be a cowboy.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
Dementia: First Hand
Dementia is a largely hidden condition affecting many of us as we grow older, with friends and family supporting unconditionally. This experience takes you on a journey through four different scenarios that will broaden your understanding of living with dementia.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.
Augmented Reality Sandbox
The AR Sandbox is an interactive, hands-on learning experience that enhances understanding of complex concepts across various disciplines from environmental science, geography, physics, agriculture, civil engineering, archaeology, and education.
Faculty interested in incorporating this experience into a course can contact the CAT team for consultation or schedule a time to experience it for yourselves.