Practices in Procedural and Dynamic Game Content

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behaviour over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Call Number: 794.81 G192

Video Games and Religion, Finally Together

Game studies have been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century.

Call Number: 794.8 M592