Practices in Procedural and Dynamic Game Content

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behaviour over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Call Number: 794.81 G192