This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. Each chapter introduces case studies from video games connected to a specific theme i.e. theomorphism and christophorism. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single-player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games.
Call Number: 794.8 B743G