The Educational Potential of Virtual Reality

The Educational Potential of Virtual Reality

The relatively recent adoption of virtual reality (VR) in higher education stems from overcoming previous obstacles such as cost, access to equipment, and acceptance. As a result of changes in availability, educational technologists can now provide positive VR experiences for faculty, hopefully increasing their acceptance. Virtual reality opportunities offer many experiences for students that are not possible in the real world, such as 360 videos of historical events, hands-on opportunities that help promote empathy, and first-hand encounters with the circulatory system.

Maker Monday – Make your own Holiday Decorations

Maker Monday – Make your own Holiday Decorations

Learn how to set up a project in Adobe Illustrator to make Christmas Decorations on the Laser Cutter. Download Adobe Creative Cloud and Adobe Illustrator at acu.edu/adobe.

Helpful Links:

Epilog Laser – https://makerlab.online/tools/epilog/

Epilog Laser Mini – https://makerlab.online/tools/epilog/

Boss Laser – https://makerlab.online/tools/boss/

Make a Reservation – https://makerlab.online/reserve/

360 Degrees in Your Pocket

360 Degrees in Your Pocket

360-Degrees in Your Pocket is a self-paced curriculum to be used as an introduction to Mixed Reality media that can be viewed and created on any smartphone. The curriculum is designed to spark interest in the use of Mixed Reality content in the classroom while learning some skills relating to utilizing mixed reality content. The goal of this Canvas Course is to increase awareness and adoption of mixed realities teaching tools among faculty by addressing common misconceptions and demonstrating how to select and create virtual reality learning content.

This content is also available as modules from Canvas Commons to be used independently in the classroom or as an entire curriculum. 

Participants can self-enroll in the course with this URL:  https://acu.instructure.com/enroll/LTPMRT